Lets make it hit the fan

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SuperchargedRS
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Lets make it hit the fan

Post by SuperchargedRS »

So, I have access to a full motion redbird sim, I'm looking to make a few flights/mission of the chit hit the fan variety!

IFR 00 landing (glassy water style) , LLWS over Catalina, etc.

Any suggestions??
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200hr Wonder
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Re: Lets make it hit the fan

Post by 200hr Wonder »

How about some reality based ones:

Sioux City Iowa... loose #2 and loose virtually all flight controls just asymmetric thrust
NYC... Bird Strike make it to the river or ???
Halifax... Smoke int he cockpit with mounting failures over the ocean
Little Rock... Landing in a thunderstorm with severe wind shear
Gimley Glider... Loose all engines at 390 and try and land

Anything with multiple unrelated failures.
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dieselbro
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Re: Lets make it hit the fan

Post by dieselbro »

Aside from some of the real emergencies listed above I have always liked some of the various missions in Microsoft FSX you could check out those. Although they don't tell you what goes wrong in the briefing you'll have to try them out and see what happens.
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Post by Beefitarian »

Do this 10 times viewtopic.php?f=3&t=70785 report back the ratio of times you made it to not quite.

Simulate a 1 hour cross country flight where you drink a six pack in the first 15 minutes including taking off while you open and consume the first one, put the video on youtube.
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Re: Lets make it hit the fan

Post by North Shore »

^ That's an interesting idea. Drink one, fly an ILS; another and another and so on. I remember back in the early 80s, one of the motorcycle mags had riders go through a series of traffic cones after having a series of drinks. The results weren't pretty.
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Re: Lets make it hit the fan

Post by Brantford Beech Boy »

or one better and perhaps more appropos to some recent discussions:

do the 1 beer/ 1 ILS thing on night one. Record results. (hilarity may ensue).

then the next day, work a full 13 hours with less than a couple of hours sleep and shoot some ILS approaches, or better yet some NPA circling approaches just before the 14th hour (preferably at 3AM).

compare results....

let us know how that turns out...

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Re: Lets make it hit the fan

Post by Hedley »

Turnback and 0/0 ILS are always fun in the sim.

Drunk flying (one beer per ILS) is a great sim trick, but here's another: Fly the sim exhausted. Start with an ILS at 24 hours awake, then another at 25 hours awake, etc. Run it out to 48 hrs with no sleep.

Look at your excursions from ideal (sim is good for that) and correleate level of exhaustion with level of intoxication with respect to performance in the cockpit.

Betcha you can get a masters degree for this, if you format the output nicely, use thick, creamy paper with really dark ink and use some big words.

When you're done, mail the report to Transport and the FAA, to show that tired airline pilots are flying with the equivalent performance of drinking alcohol.


I have a friend who is an awesome drinker. I am not a drinker. I have always wanted to do the following experiment:

We go up in a two-seat aerobatic airplane. I am PIC. He flies a Sportsman sequence, sober, which is judged.

He drinks 6 beer, waits an hour for his BAC to rise, then we repeat the above. It is legal because I am PIC and he would fly better than some people sober, trying maneuvers their first time.

Repeat the above for 12 beer, 18 beer, 24 beer, 30 beer and 36 beer. Not sure it would be worth a master's degree but it sure as hell would be interesting! I think many people would be very surprised at the results.


Conventional wisdom in North America is that if you fly after drinking ONE BEER, YOU WILL DIE. But it's ok to fly exhausted - most airline crews do, because according to conventional wisdom your performance does not decrease when you get tired. Snort.

Sometime I will tell you about what happened in Europe in the 1950's when a bunch of young RCAF Sabre pilots were told the wx was going to be 0/0 the next day, and then it wasn't. And MiGs were inbound. Probably enough decades have gone by, for that story to be told.
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Brantford Beech Boy
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Re: Lets make it hit the fan

Post by Brantford Beech Boy »

it's like there is an echo in here.......

:D
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Re: Lets make it hit the fan

Post by Bushav8er »

Fly the sim exhausted. Start with an ILS at 24 hours awake, then another at 25 hours awake, etc. Run it out to 48 hrs with no sleep.
I like that but you could just try it at legal duty hours, at max and see what happens. Wear yourself out during those hours to sim duties; lots of mental gymnastics, some physical activity.
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trey kule
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Re: Lets make it hit the fan

Post by trey kule »

When I read some of the responses here , it does seem that 30 is the new 20, or 18.

I think the original poster needs to provide a bit more information as to what the objective is..For example, do you simply want to play on the machine, or is there a training objective here?

By some of the answers here it seems many took it as play time, so maybe that is what you are planning. Though I have to wonder if you actually own a full motion sim, if you would let drunk people in it.

How about clarifying what your intentions are in creating these scenarios, and if they are serious ones, perhaps we can post some good ideas.
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Big Pistons Forever
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Re: Lets make it hit the fan

Post by Big Pistons Forever »

Up till now GA sims have been used as procedure trainers, but for the first time we now have sims with enough fidelity to use as mission trainers in order to develop real world IFR pilot decision making skills.

So you plan an A to B flight between 2 airports 100 miles apart, with an alternate 50 miles away. Wx is barely good enough for the ILS at the destination but good at the alternate. You only get min legal fuel and 30 mins to flight plan. On the first approach the weather will be set that you get some look at the ground but not enough to continue.First decision do you try again ? Right after you miss another aircraft reports he made it and it looks like the weather is improving, does that change your mind ?
If you try again you don't get in and so you head to your alternate. Winds are stronger and more on the nose than forecast and GS is 10 % lower than flight planned. When you get alternate weather you find that it is much worse than forecast and at approach minimums, but ATC volunteers that other aircraft are having no trouble at another airport, which is another 80 miles further. If you go there you will be down to approach fuel plus 15 mins. Do you continue or head to the other airport ? Now the autopilot circuit breaker pops. Do you reset it ? If you try to reset you get an immediate smell of hot wires. So now you are hand flying. About now the instructor plays the role of passenger and says is feeling very sick, (now the instructor starts moaning and making loud retching and gagging noises). If you went to the further airport winds increase and now you are looking at just enough fuel for one approach. If you go for the planned near alternate you miss on the first approach, Either way what do you now ?
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Last edited by Big Pistons Forever on Thu Feb 17, 2011 7:07 pm, edited 2 times in total.
Edelweiss air
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Re: Lets make it hit the fan

Post by Edelweiss air »

Wow BPF!, That's a fantastic scenario, one I'd like to try my self sometime actually. Just for kicks throw in an engine failure after the missed :mrgreen:
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SuperchargedRS
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Re: Lets make it hit the fan

Post by SuperchargedRS »

The sim belongs to my work.

I dont think I'm going to try the beer thing, I dont drink and fly so I dont think that will help me grow in my profession.

I've flown tired before and I know how that goes.

Mainly looking for some BAD situations that I can fly over and over, training for the worst case scenario is what I am trying to do
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trey kule
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Re: Lets make it hit the fan

Post by trey kule »

Well then, I think there were a couple of good suggestions on here. I wont offer any specific ones because it has always been my thinking that scenarios are really test items and not so much learning items.
Now it is always good to fly some of the wicked US mountain approaches (like Aspen), or any approach to minimums with a x-wind. Learn the basics perfectly and then when an emergency really does arise, basic flying is not an issue. It is not nearly as much fun, but far more important.
The idea that you have to throw in engine outs, emergencies of any kind, are really superfolous for the most part. If you look at TSB reports, most of the accidents are ended with a perfectly servicable aircraft hitting the ground. Yet everyone wants to go all Nitendo on their scenarios.
You are very lucky to have access to a full motion simulator. Treat it with respect.
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Post by Beefitarian »

What about asking the operator to surprize you. They probably know the stuff that trips up everyone and if you don't know what's comming in many ways it's more realistic and trickier.

What about something intermittent. Rather than lossing a system alltogether it keeps cutting in and out. It might be totally annoying and cause some stress.
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Re: Lets make it hit the fan

Post by Dagwood »

Some things you just can't try in the airplane...

If you had a double engine failure in IMC, should you leave an engine unfeathered so it will run the vacuum pump and power your Attitude indicator?

I tried it in the sim once, but the instruments continued to work correctly even though the vacuum was at 0". :?
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Post by Beefitarian »

Supercharged, you fly this yet?
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