Metro II/III Checklist

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openendwrench
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Re: Metro II/III Checklist

Post by openendwrench »

1. Approach aircraft cautiously
2. Verify main cabin door is closed and secure.
3. Turn around and walk away gingerly (DON'T LOOK BACK).
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Dagwood
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Re: Metro II/III Checklist

Post by Dagwood »

From here:
WJ733 wrote:Well, since I am starting on the ramp, flight training on the metro wont come for a couple months (or years), and in terms of accommodation, well, its pretty cheap out here in Winnipeg...
WJ733 wrote:I have looked all over Google but was unsuccessful.
Maybe go look in the aircraft?

:wink:
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200hr Wonder
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Re: Metro II/III Checklist

Post by 200hr Wonder »

First off, congrats on getting onto a new machine. I have not flown the metro in a few years, however here is a few things that I can offer.

First off, I am going to assume that you will be an FO so I will skip over many of the captain specific items. As an FO most companies have the PNF advance and set the power so all you have to do is hold onto the yoke and keep her on the center line. The Captain retains RTO authority at all times. This is due to the steering button. That said from the right side you just keep her centered, and at a safe speed the captain will release the nose wheel steering. The tendency is to over correct, don't small corrections to keep her going to strait.

It will require a fair amount of muscle to get the nose up compared to a light twin or a Beechcraft product. Just set your attitude at 10 degrees nose up, hold it and she will go flying when ready.

Positive rate and gear up. In the event of a failure just after V1 you have to hold the nose down in ground affect and gain speed and get the gear up or else you will never climb out. When you do get a failure fly the numbers to climb out. On one engine it is a bit sluggish. I shudder to think how the old -3 engines would have been.

I think this goes without saying, trim the aircraft well, and it will make life easier.

General handling is that it takes a fair bit of muscles to move it around due to the short wings and smallish ailerons. Though she does fly nice. As for approaches and what not, talk to your co-works about power settings, there are some good rules of thumb out there and learn them. Remember that even though it is a fixed shaft turbo prop there is still some leg from when you set the power till the effect of the power change happens as you have 12,500lbs of machine and momentum. Set your powers and allow the changes to happen. Don't go hunting. Alas the rest of the important numbers escape me at the moment.

On landing... KEEP 30% torque set!!! If you do not you will come crashing out of the sky like a brick. Fully configured on the ILS 30% power should work out nice if you get your flaps and gear out at the right time to take you over the number at Vref.

There is lots more PM me if you have any specific questions.
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200hr Wonder
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Re: Metro II/III Checklist

Post by 200hr Wonder »

Oh and I am sure you can get everything you want from the CP, including AFMs, SOPs (Important to learn these!), QRH, Normal Checklists etc. PDFs are wonderful, they are free. Just ask. Not to mention the good ground school packages from the green machine.
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BEFAN5
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Re: Metro II/III Checklist

Post by BEFAN5 »

From your other posts, I gather you work at Perimeter. Take 15 steps into the parts department and ask for a checklist... They even come laminated!
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Jack In The Box
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Re: Metro II/III Checklist

Post by Jack In The Box »

200hr Wonder wrote:First off, congrats on getting onto a new machine. I have not flown the metro in a few years, however here is a few things that I can offer.

First off, I am going to assume that you will be an FO so I will skip over many of the captain specific items. As an FO most companies have the PNF advance and set the power so all you have to do is hold onto the yoke and keep her on the center line. The Captain retains RTO authority at all times. This is due to the steering button. That said from the right side you just keep her centered, and at a safe speed the captain will release the nose wheel steering. The tendency is to over correct, don't small corrections to keep her going to strait.

It will require a fair amount of muscle to get the nose up compared to a light twin or a Beechcraft product. Just set your attitude at 10 degrees nose up, hold it and she will go flying when ready.

Positive rate and gear up. In the event of a failure just after V1 you have to hold the nose down in ground affect and gain speed and get the gear up or else you will never climb out. When you do get a failure fly the numbers to climb out. On one engine it is a bit sluggish. I shudder to think how the old -3 engines would have been.

I think this goes without saying, trim the aircraft well, and it will make life easier.

General handling is that it takes a fair bit of muscles to move it around due to the short wings and smallish ailerons. Though she does fly nice. As for approaches and what not, talk to your co-works about power settings, there are some good rules of thumb out there and learn them. Remember that even though it is a fixed shaft turbo prop there is still some leg from when you set the power till the effect of the power change happens as you have 12,500lbs of machine and momentum. Set your powers and allow the changes to happen. Don't go hunting. Alas the rest of the important numbers escape me at the moment.

On landing... KEEP 30% torque set!!! If you do not you will come crashing out of the sky like a brick. Fully configured on the ILS 30% power should work out nice if you get your flaps and gear out at the right time to take you over the number at Vref.

There is lots more PM me if you have any specific questions.

from my experience, 30% tq is enough to either a) float you all the way down the longest runway in any metro 3 or b) send you crashing down like a ton of bricks in a metro 2. I always used 20% on the 3 and 40% or, more likely, 800 foot lbs as a starting point on the m2...just me two cents
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200hr Wonder
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Re: Metro II/III Checklist

Post by 200hr Wonder »

Back in the Box I think your right about the numbers, it has been quite a while since I have been in the Metro
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BEFAN5
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Re: Metro II/III Checklist

Post by BEFAN5 »

The nice thing about the metro is that they all fly different! You really have to get a feel for where your power is at on approach to see how it is going to land. Some will maintain a perfect approach decreasing towards vref at 800'lbs per side. Others will need 1200. Some will fall from the sky like a brick if you retard, some will actually glide. It is all a fun game!

I do not know of any checklists online. Sorry.
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oldtimer
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Re: Metro II/III Checklist

Post by oldtimer »

I have an electronic copy of the AFM's for Merlin 3, Metro 2 and 3. PM if you are interested.
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Jack In The Box
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Re: Metro II/III Checklist

Post by Jack In The Box »

200hr, np! The premise is, of course, the same and correct!

Befan, this is of course true, but I was just giving a rule of thumb. Metro 3s tend to be a lot less squirrly then metro 2s, so 20-25% is a good target, but in the 2 you're right...anywhere between 8-1200 ft lbs. as to how much aileron trim to use, that is another matter entirely :mrgreen:
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