I think your conception of what a falling airplane falls like is conditioned by your extensive experience of how a flying airplane descends while the wings are producing lift.
I can trivially lose a thousand feet in the first three seconds of a spin - that's a rate of descent of 20,000 fpm.
When the drag on a falling body has risen to equal its weight, it will no longer accelerate and has reached its terminal velocity. A falling human body - not even slightly streamlined - has a terminal velocity of (about) 150 knots, that's about 15,000 fpm.
The terminal velocity if of a falling airplane will depend on its orientation, but in a nose down orientation even a draggy airframe will quickly accelerate massively beyond Vne - for reference, 200 knots is 20,000fpm.
I accept that when the direction of motion is a steep descent, airframe drag will provide a braking force that slows the acceleration due to gravity, but there's absolutely no issue getting an airplane to go downwards at many tens of thousands of feet per minute, once you decide to unload the wings and stop producing lift in the traditional manner.
I'm fairly sure that when an airplane actually falls, it does so like most objects, and needs a 'chute (eg. SR22) if you want the rate of descent to be slower than that of most other objects.