What kind of time do the new hires seem to have? Total? Multi? From the north, instructors, or rampies?
---------- ADS -----------
"Yeah. There is a problem. You...because you're dangerous. You're dangerous and foolish - and that makes you dangerous! Now, let's cut the...crap. We've got a plane to fly. Let's try to be on time, okay?"
~Val Kilmer, Saturday Night Live
Most new hires have approx. 1500 hrs. TT. (Various backgrounds, some northern, some instructors, etc.)
GGN doesn't seem to be too concerned about how much multi they have.
Each sim session is blocked for 6 hrs;
2 of which are for pre/post flight briefings
2 hrs. of training for candidate 1
2 hrs. of training for candidate 2
Sessions 1-5 are for training.
Session 6 is the ride (for both candidates).
Session 7 is LOFT (Line Orientation Flight Training)
Anyone been through the interview lately? What kind of things to they ask? Technical/story telling? Who's on the panel? Any other info?
---------- ADS -----------
"Yeah. There is a problem. You...because you're dangerous. You're dangerous and foolish - and that makes you dangerous! Now, let's cut the...crap. We've got a plane to fly. Let's try to be on time, okay?"
~Val Kilmer, Saturday Night Live
It was a three-panel interview with two CPs and someone from HR. They asked me to talk about my aviation career. Then they asked why I left various jobs over the years. After that, they asked what I knew about GGN, which was basically whatever was listed on the website. It was fairly straight forward. I studied all the std. HR questions too (Tell us about a time where you had a conflict in the cockpit etc etc); None were asked. There were no tech. questions either.
It was a personality sort of thing and to see if I will be capable of doing the job safely and effectively. Can this person work with others? Would they mind working with you for a three day pairing and two overnights? Are you going to shoot each other on the first overnight?
The following day was the sim, which of course covers the operational side of it. Which I believe is covered on another recent post.
ok, so say you made it past the sim eval, you got G/S to finish up before you get hired.
So, any tips on groundschool, are exams tough, or reasonable. How are sim session, and finally the PPC ride? Is there a big failure rate, or most candidates pass on and get hired?
Finally, what are the chances for YYZ base. I understand a g/s is coming up in March, how many are needed in YYZ vs YHZ, or for that matter YUL??
Does it take long to transfer back to YYZ if you get unlucky on your bid pick?
And someone has mentioned the pay rate for Capt/F.Os....it said there are 6 levels...how long does it take to make one level? One year per level? I hope not:)
One year per level.
They don't want some baby that ONLY wants YYZ base. (Waaaaaaa...when do I get to go hooooooome?!)
If you're on course or in the sim, you're hired already.
If you're already worrying about not passing the PPC...oh boy.
Heads up guys!
The minimums have been reduced below the 2000hr mark in the last 6 months. There's talk that they're going to be reduced once again. The thinking being, better to have first pick at 1000hr pilots, rather then last pick at a heavily picked over group of 2000hr pilots.
So the per diems are $1.60 per hour. How much do you usually get in per diems in the average month/year? Is that money for meals away from base or do you get a separate allowance for that?
---------- ADS -----------
"Yeah. There is a problem. You...because you're dangerous. You're dangerous and foolish - and that makes you dangerous! Now, let's cut the...crap. We've got a plane to fly. Let's try to be on time, okay?"
~Val Kilmer, Saturday Night Live
There's about 2 weeks of in class stuff, ranging from the 1900 course to the usual critical surface contamination etc. After that you'll have anywhere from a few days to sometimes almost 2 weeks off before starting sim. Once you start sim they try to schedule you a few on, a few off to complete the sessions. Depending on flight safety sim availability this can vary. 6 weeks sounds about right from day of hire until line indoc release. 3 weeks is too fast for any time line.
The failure rate is low. Like most airlines, they've already hired you and begun dumping massive amounts of money into you. They don't bond you, so firing you is writing off their investment. Once you're in the sim they'll really try hard with extra sessions and more training to help you pass if they believe you can become a safe and competent pilot. That said, at some point some people don't bring the correct attitude or skill set to the table and they are let go. It's definitely a rarity though.
Mig29, The lucky bid will put you in YHZ!
Sounds like they are so short right now, it wouldn't be long and you could have your pick of any base.
Per diems are for meals away from base and are paid for hours on duty. A 12 hour duty day on a one day pairing will pay $19.20. A 4 day "continous duty" pairing will pay about $130. So it all depends on how much you work.
So do they ever take direct captains? If so what kind of hours are they looking for? Do they prefer people with arctic, northern, western, high density time etc.. Who do you need to know to get on?
The tails change by the week, and pilots are assigned to pairings...not legs (pairing = a bunch of legs in a day, possibly over the span of a few days) . There isn't a YHZ based GGN pilot that flies 117 hours in a month. Actually, there's one guy that's lucky to do that in a YEAR! (I think his initials are K.R. or B.B.)